Blog: Recent posts • zombofant.nethacking and stuff#skip-to-content#navigationHomeAbout usBlogHackingOctober 2015September 2015December 2014September 2014May 2014April 2014December 2013November 2013September 2013August 2013July 2013June 2013May 2013March 2013February 2013December 2012October 2012September 2012August 2012Browse by tagZombofant Blog: Recent postsBringing the Fluid Simulation to Real TimeOctober 8, 19:10, 2015 UTC, by Jonas WielickiAfter the previous post on the fluid simulation which described the basic idea and the cell interaction required to get waves in the simulation, this post goes into the details of the infrastructure required to get the fluid simulation to run in real-time.Fluid Simulation for Surface Water Bodies in Strategy GamesOctober 1, 13:32, 2015 UTC, by Jonas WielickiDescription of the surface fluid simulation I use in my current game project; it is able to simulate 1920×1920 fluid cells in real time on Intel Sandybridge hardware. This post details on the mathematical and physical basics of the simulation, from the point of view of the developer.Using Qt5 as User Interface for a GameSeptember 24, 14:30, 2015 UTC, by Jonas WielickiA few words on bringing together Qt and OpenGL, using Qt as user interface for a game which renders using OpenGL.Rendering a 4k Point Heightmap in RealtimeSeptember 17, 11:20, 2015 UTC, by Jonas WielickiSome resources and a specific implementation guide for rendering a 4097×4097 vertices terrain in real time on Intel Sandybridge-like hardware.Git oneliner: Synchronize a working directory from an ssh remoteDecember 8, 13:30, 2014 UTC, by Jonas WielickiIf you often switch workstations, you will find it useful to synchronize the state of your working copy from one workstation to the other. Using git and ssh, this can be done nicely. The content on this page is licensed under CC-BY-SA. About usLegal notes / ImpressumAccessibility Sending mail to is discouraged.